{"id":285,"date":"2008-11-22T13:45:40","date_gmt":"2008-11-22T19:45:40","guid":{"rendered":"http:\/\/music.ballweb.org\/blog\/?p=285"},"modified":"2008-11-22T13:59:28","modified_gmt":"2008-11-22T19:59:28","slug":"the-evolution-of-music-in-video-games","status":"publish","type":"post","link":"http:\/\/music.ballweb.org\/blog\/archives\/285","title":{"rendered":"The evolution of music in video games"},"content":{"rendered":"<p>I have noticed a trend with video games lately; there has been much more emphasis placed on the music over the decades. So much so in fact that the game-play for two current franchises is secondary to the music.<\/p>\n<p><!--more--><\/p>\n<p>In the 1980&#8217;s video game music was memorable but, in many instances, seemed to be more of an afterthought that had limited exposure. For instance, &quot;Frogger&quot; played one song &#8211; yep, that&#8217;s it, one song; if memory serves me correctly, this song was only played at the beginning of a new life and paused the game-play until it was finished.  &quot;Bump&#8217;n&#8217;Jump&quot; on the other hand featured music throughout &#8211; at least on the Atari 2600 version &#8211; but still featured just one song. This doesn&#8217;t mean that the music isn&#8217;t memorable as I still get each of thes games&#8217; soundtracks stuck in my head, but the scores were not extremely complex.<\/p>\n<p>Later, as storage capacity and processing power improved, games evolved into using &quot;actual music&quot;.  By this I mean games like the &quot;Twisted Metal&quot; and &quot;Grand Theft Auto&quot; series have had songs by notable artists such as Rob Zombie, Therapy?, INXS, and others. However, at least in the &quot;Twisted Metal&quot; games, this still felt a little like it was tacked on because without really incorporating it into the game.<\/p>\n<p>&quot;Quake&quot; was the first game that I ever played that had a score written specifically for the game by a professional musician. In this case, Trent Reznor of Nine Inch Nails composed an excellent score consisting of 10 tracks that  can be enjoyed as a stand-alone album, by really shines when played during the game; the soundtrack sets the atmosphere as well as the graphics and sound effects. Likewise, the soundtrack for &quot;Pool of Radiance: Ruins of Myth Drannor&quot; &#8211; composed by Andrew Boyd and Robb Mills &#8211; helps to set the atmosphere.  The thirty-three tracks on the CD that accompanies the deluxe version of the game, like the soundtrack for &quot;Quake&quot; can also be listened to as an album, but many of the tracks are very short; this makes sense though if they are to only be used in limited areas of the game. I mention this because it shows that composers are taking into consideration that their audience is playing the game, not listening to a concert, and writing accordingly. That, in my opinion is a great step forward.<\/p>\n<p>Moving on to the newest generation of games, we see a bizarre twist. Games in the &quot;Guitar Hero&quot; and &quot;Rock Band&quot; are entirely based around the music with almost everything else being secondary. Sure, you can customize the appearance of your character in &quot;Rock Band&quot; but that is not the focus of the game, and really, neither is playing the imitation instruments; the music is the whole reason to play. I would imagine that sales would plummet dramatically if it was announce that a new iteration would feature music written by obscure artists.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have noticed a trend with video games lately; there has been much more emphasis placed on the music over the decades. So much so in fact that the game-play for two current franchises is secondary to the music.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[61],"tags":[74,67,66,68,65,72,77,75,69,70,73,64,76,71,726,78,63,62],"class_list":["post-285","post","type-post","status-publish","format-standard","hentry","category-trend","tag-andrew-boyd","tag-bumpnjump","tag-frogger","tag-grand-theft-auto","tag-guitar-hero","tag-inxs","tag-nine-inch-nails","tag-pool-of-radiance","tag-quake","tag-rob-zombie","tag-robb-mills","tag-rock-band","tag-ruins-of-myth-drannor","tag-therapy","tag-trend","tag-trent-reznor","tag-twisted-metal","tag-video-game"],"_links":{"self":[{"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/posts\/285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/comments?post=285"}],"version-history":[{"count":3,"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/posts\/285\/revisions"}],"predecessor-version":[{"id":288,"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/posts\/285\/revisions\/288"}],"wp:attachment":[{"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/media?parent=285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/categories?post=285"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/music.ballweb.org\/blog\/wp-json\/wp\/v2\/tags?post=285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}